Please add The big bad clock in WWTBAM
Okay, guys...it's time for the newest addition. and this one was pretty much done in about 2 days (it helps, when you steal code from your other shows, right?) Believe it or not, I figured this was gonna be a lot harder to put together than it actually was, just because of the Lotto feature (not to say it didn't have issues) So we start giving every player 5 balls that they have to hope stay in play until the very last ball is removed from the hopper. The Balls are put in the hopper and shuffled by clickinig the Wonderball Logo... then 15 balls are put in the hopper and one "Danger Ball". You click the big ball to pull the ball number from the hopper and what appears determines the rules of the question. You start with player 1 (1-5), and if the ball drawn is 6-15, then that player tries to answer a trivia question. Correct answer removes your opponen'ts ball from play(clickthe appropriate ball at the bottom) an incorrect answer puts the ball back in the hopper ("Return to Game") and it's shuffled back in randomly. If you draw one of your own balls are drawn, if you answer the question correctly, the ball goes back into the hopper, but if you answer incorrectly, you've lost your own ball from the game. If a danger ball is drawn, all three players confer to try to give the right answer, but only the current player can give the 'official answer'. Get that right and the "Danger Ball" is "Removed from Game", get it wrong and it goes the dreaded "Return to Game". Round 1 continues until five balls have been removed from the game and the first column is filled, and then each player has a decision to make. After the first five balls are removed, players can sell off one of their remaining balls for an immediate gratification. (In the show, it's $100 for Round1, 200 in Round2, and 300 in round 3). If a player doesn't think their ball will be the last one left in the game, they can sell it to the host. If the player sells, it's now treated as an additional "Danger Ball", with the exception that once it's drawn, it's automatically removed from the game (no trivia to save it). Once all three players decided whether or not they're selling a ball, another Danger Ball is added to the hopper (resulting in 2 danger balls if none were removed in round 1, or 1 if the first one has already been removed). Play then proceeds from the last player to answer a question and the process is repreated until 5 more balls are removed from the game. The offer is repeated to sell one ball, again to all three players... And then one more danger ball is added for the start of Round 3. Round 3 is the same as the first two rounds, except there are only three balls removed, only this time, we do not add another danger ball at the end of the round. Round 4 however, is all luck, as there will be five balls in the game, 4 of which are pulled out by luck of the draw... as we pull the three balls we set on the column, and then the last ball to be eliminated from the game... Other than some issues figuring out how to eliminate danger balls (as "X"'s aren't integers), this one took about 2 days to put together mostly. It's only had one real test run and there is a tiny bit of strategy (sell or keep?),i it's mostly a bit of luck and trivia to keep yourself in play longer than you're opponents... but the players mostly enjoyed it... and that's without the Kilts!